Data

data class Data(val entity: Entity, val whoToLook: (Entity) -> Boolean = Look.TO_NEAR_PLAYER, val lookDistance: Float = 5.0f)

Look configuration for one entity.

Constructors

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constructor(entity: Entity, whoToLook: (Entity) -> Boolean = Look.TO_NEAR_PLAYER, lookDistance: Float = 5.0f)

Properties

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val entity: Entity
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max distance to react to, in blocks

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val whoToLook: (Entity) -> Boolean

predicate choosing which nearby entities to face