addInteractHandler

fun addInteractHandler(click: EffectiveAbstractInteract.Click, callback: InteractCallback, cooldownData: EffectiveAbstractInteract.CooldownData<EffectiveEntityInteractable.EventsCallOptions>? = null)

Registers an interact handler for entities of this custom type (matched by key). To instead handle a plain vanilla EntityType, register through EffectiveEntityInteractable.addInteractHandler with a non-custom entity.

Parameters

click

left/right interaction that triggers callback

cooldownData

optional per-player cooldown