do Entity Near Lookable
fun doEntityNearLookable(whoToLook: (Entity) -> Boolean = EffectiveEntityLookable.Look.TO_NEAR_PLAYER, lookDistance: Float = 5.0f)
Makes entities of this type turn to look at nearby targets.
Parameters
who To Look
predicate choosing which entities to look at (default: nearest player)
look Distance
max distance to look, in blocks