chance Dependency Luck
Chance function that adds luck * modifier to baseChance, using the held tool's luck (getLuckChance). Feed the result to Data.chance; keep values in 0.0..1.0.
// 10% base, +5% per Fortune/Looting level
effectiveItem.addToLoot(
dropChance = EffectiveDropable.chanceDependencyLuck(0.10, 0.05),
lootTables = null,
blocks = listOf(Material.DIAMOND_ORE),
entities = null,
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