Effective Zone Renderer
object EffectiveZoneRenderer
Renders zone/selection boxes as dust-particle outlines to nearby players, keyed by a UUID handle.
Functions
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fun startRendering(selectionOrZoneBox: Triple<EffectiveBlockPos?, EffectiveBlockPos?, UUID>?, color: Color? = null)
fun startRendering(selectionOrZoneBox: Triple<EffectiveBlockPos?, EffectiveBlockPos?, UUID>?, selectionOwnerUUID: UUID?, color: Color? = null)
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